Second Life (SL) isn’t a game in the usual sense as it has
no main game target, story or leveling treadmill. SL provides a platform in
which no limits beside your imagination exist for building and living a virtual
3D world. The community actuallyhas over 50.000
members, continually growing. The main entertainment possibility’s you have can
be divided into the following:
# living the world
There are communities for every kind of interest, especially sexual.
There are a lot of in-games which were designed by players, even in-game
mmorpg’s are available.
# building the world
You can build and texture everything you want like buildings, clothes, weapons
and so on, precondition is to have or the will to achieve the proper knowledge
in 3D design and scripting.
The pricing:
First you don’t pay at all, you can create one user account for free. For that
you have to already use your credit card or PayPal account to be age-validated,
age dependant you’ll be then redirected to the teen grid or the ADULT grid. A
monthly fee first is necessary if you want to place your content.
Let’s have the sexual focus:
If sexual acts offend you, then do not purchase this game ;-) The community is
great and mature since it’s for adults only, it tends to engage in
mass-fornication. There are also groupings for gay, lesbian, bdsm, so pick
whatever you like. You can even try to hookup online for offline doings.Second Life has an anything-goes policy in its mature areas.
Sexuality between the chic Avatars is realized with
the so-called “poseballs”, the basic mechanics
work like this:
Find or build a "poseball", which looks like a small sphere lying on the ground
or furniture. Sitting on a poseball starts an animation in which you can dance
or perform erotic motions. If another player sits on a poseball near by, a sex
scene comes up. Although the avatars anatomy does not have
genitalia the visualization of sexuality is
really good.
Let’s have a small technical focus:
From many people there come statements that the lags are sometimes really worse
even with broadband. The reason for that is the customized world for which there
can be no local offline data, all things must be loaded online.
But we have to question us why the high number of SL
members isn’t bothering themselves to not have 30 fps, what makes them log in
every day ignoring the technical details ?
Alice
Second Life isn't so much a sex-game as it is an environment in which almost
anything goes between consenting adults. To find the more 'game-oriented' side
of Second Life, one should look for the role-playing sims. They are not for
everyone, as role-playing is fairly involved and complicated, but if you are
looking for deeper game-play with a distinct adult tough, it is well worth
checking out.
Date 2008-08-27
Kaitlin
This isn't a sex game, really. It aims to be a user-driven environment where
players create and share content for each other. Human nature and the Internet
being what they are, however, its difficult to explore ten minutes without
running into something sexual -- and if you go look for it, there's an insane
amount avaialble.
Membership is basically free. They encourage you to purchase an account, of
course, which enables you to own a small plot of virtual land. Paid account
also provides you with a weekly stipend of money called lindens. Lindens can
be used to buy content from other players such as clothing, avatar skins and
shapes, interactive tools and scripts, sounds, and sex gear.
If you choose not to pay for an account, there's still no limit to what you
can buy, if you can manage to get lindens from other players. You can also
create in game objects using primitive 3d tools built in. These objects can't
be placed in the world permanently unless you own permissions to a patch of
land... but you don't have to own the land yourself.
If you are able to create content (clothes, animations, textures, objects,
scripts, etc.) you can sell these to other players for Lindens. If you can
provide services to others, they will often tip you also. Thus, there are ways
to make money in the game, outside of paying real cash, which allows you to
buy things for your avatar. For some, such as myself, a part time 'job' which
involves, for instance, dancing in a club for a few hours while you chat with
other residents can go a long way toward making all the money needed for the
exciting parts.
And finally, I get to the part that is relevant here: There are a lot of
exciting parts. User created content is available that rivals nearly every sex
game on the market. You're having fun with other people, too, which adds a
much more exciting angle on the whole thing. The graphics are mediocre, and
there is definitely a huge range on quality (since talent varies), but with a
little effort, some very nice experiences can be had. When it comes to sex,
using the search feature in-game will quickly teleport you to anything you're
interested in... no matter how deviant it may be considered. BSDM, Slavery,
Kidnapping/Forced Sex, Bestiality, Vampires, Prostitution, stripping, Gay/Lesbian/Bisexual,
orgies, hentai-like alien sex, porn video, and just plain old hookups in clubs
and free-sex zones. It is ALL there, and typically there seem to be very good
people in each community. (Careful, these communities can be addicting :))
In short -- the graphics and sound are somewhat underwhelming. The sheer
amount of worthless/ugly garbage is amazing. But, if look behind the litter on
the streets there's a huge pile of great stuff for anyone who wants to spend a
little time and effort. If you're not interested in Sex (why would you be
reading this...)-- there's just as much for you (live music, art, discussion
groups, classes, etc.) If you ARE interested in sex, you may find Second life
to be a place that you can really let your hair down and play with new things
and old favorites. Its not a Download-And-Cum game (It took me at least a half
hour to learn the game and accidentally find a free-sex den :)), but give it a
try and you may find that you really enjoy it!
Date 2008-07-07
missy_love
OK, so after my disappointment with Red Light Center I moved on to Second
Life. I believe this to be worse. I guess the game is great, if you're a
modder? But for those that aren't computer savvy, you're kinda left with not
much to do. My gripe isn't with the environment, which can be very surreal at
times, but for the community. A vast wasteland of player created architecture
lays dormant before you when you finally exit the tutorial. It took me nearly
30 minutes to actually find another player. But I wasn't alone. I was
constantly surrounded by billboards and kiosks trying to sell me everything
from player created dance moves to realistic penises. In fact, you can't walk
5 cyber feet without tripping over an advertisement for something. Don't
believe any of the hype. The lack of community and bombardment of sales
pitches really turned me off.
Date 2007-11-24